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Background Buildings Library Vol.2

Background Buildings Library Vol.2 showcase

Description

The Background Building library volume 2 comprises a further 13 parametric tower style office, mixed use, and residential buildings plus an all- in-one preset for quickly creating grid-like layouts.

The collection has been designed to provide artists with a selection of high-quality assets that can be used to flesh out scenes in the mid to background - fast. Buildings are adaptable by allowing the artist to create the footprint using a simple spline. Height is adjustable by number of floors and there are options for material variations, randomisation, interior lights and many more parameters to customise each style

Requires

  • 3ds Max 2013 or above
  • RailClone Pro (4.3 or above recommended)

Compatible with

  • V-Ray
  • Corona
  • Arnold

Troubleshooting / Tips

  • Arnold Materials do not support the Night Light option

  • For Arnold to work with many of 3ds Max's built-in and 3rd party maps and materials including RailClone Colour, it is necessary to enable Legacy 3ds Max Map Support from the settings.

    Enabling Legacy 3ds Max Map Support for Arnold renderer

  • If the building appears to be inside-out. Select the base spline from the scene, right-click and select Reverse. Some features such as Material variations are incompatible with Corona renderer if Instancing is enabled. To use these features with Corona disable the Instancing engine from the Display.

    Disabling Use Instancing Engine for material compatibility with Corona


Using individual Buildings

The library is designed so that users do not need to open the graph editor. All the necessary controls are exposed in the Base Objects and Parameters rollouts.

To create a building

  1. Draw a spline. Use a closed spline for a complete building, or an open spline if you only require a facade (like a film set). When you are creating splines, be aware of the vertex type. Corner vertices should be used to create hard corners, Smooth and Bezier Corners can be used to create curved buildings. The latter two vertex types will not generate corner geometry.

    Creating a building using closed or open splines

  2. Create a new RailClone Object and open the Library. Select one of the single building presets and click Import Selected.

  3. Go to the Base Objects rollout and select Spline from the list. Go to the Properties and assign the splines selected in the first step.

    Base Objects rollout for assigning base spline

    Selecting and assigning a base spline to the RailClone object

  4. To change the building's properties, go to the Parameters rollout where you'll find the editable properties for each asset.,Several properties are common to all buildings, while some are unique. You can see a list of the parameters for each building below.

Using the AIO preset

In addition to 13 fully parametric individual towers, the collection also includes an all-in-one preset that's designed to quickly and efficiently fill large areas. To use it.

  1. Create a new RailClone object and open the Library Browser. Select and load the All-In-One preset.

    All-In-One preset selection in the library browser

  2. To edit the object, all the settings can be found in the Parameters and Base Objects

    Parameters rollout for customizing building properties

    Base Objects rollout for configuring building layout

  3. The most important settings are the X and Y size parameters which allow you to specify the grid size of the buildings

    X and Y size parameters for defining grid dimensions

    It's also possible to use a spline for the X axis should you need a layout that follows a straight or curved path. 4. Information about the presets many other parameters are shown later in this document.


Materials

Stucco

WhiteGrayDark Gray
WhiteGrayDark Gray
BlackLight BeigeDark Beige
BlackLight BeigeDark Beige
BrownRedGreen
BrownRedGreen
Blue
Blue

Tiles

WhiteGrayBlack
WhiteGrayBlack
OrangeYellowBeige
OrangeYellowBeige
RedWarm GreenCold Green
RedWarm GreenCold Green
Blue
Blue

Bricks & Concrete

Bricks_01Bricks_02Bricks_03
Bricks_01Bricks_02Bricks_03
Concrete BeigeConcrete GrayConcrete Striped
Concrete BeigeConcrete GrayConcrete Striped

Metals

Steel ShinySteel MatteSteel Rusty
Steel ShinySteel MatteSteel Rusty
Aluminium ShinyAluminium MatteAluminium Anodized
Aluminium ShinyAluminium MatteAluminium Anodized

Paints

WhiteGrayBlack
WhiteGrayBlack
OrangeYellowBeige
OrangeYellowBeige (revisar)
BrownRedGreen
BrownRedGreen
Blue
Blue

Plastics

WhiteGrayBlack
WhiteGrayBlack
OrangeGreenYellow
OrangeGreenYellow
BeigeBrownRed
Beige (revisar)BrownRed
Blue
Blue

Glass

Regular GlassDark GlassBlueish Glass
Regular GlassDark GlassBlueish Glass
Greenish GlassFrosted GlassMirror Glass
Greenish GlassFrosted GlassMirror Glass

Building Parameters

Our buildings have a series of parameters that can be modified, with new shapes and textures , creating new appearances quickly and easily.

Common parameters

These parameters are common to all buildings, defining general characteristics, geometry and appearance.

Stories: Allows you to set the number of floors to adjust the height of the building.

Stories parameter for adjusting building height

Stories variation: adds positive or negative variation to Stories parameter. Really useful when you are building multiple buildings in the same scene.

Stories variation parameter for adding randomness to building height

Main Material: change the appearance of the main facade choosing one of the 52 available materials.

Main Material parameter for selecting facade materials

Frames Material: Modify the appearance materials for the glazing framework.

Frames Material parameter for modifying glazing framework appearance

Glass Material: choose from 6 amazing materials for the main facade's glazing.

Glass Material parameter for choosing glazing textures

Inside Light: Allows you to turn on/off lights inside the building. The lights are supported only in Vray CPU ( not GPU) and Corona.

Inside Light parameter for enabling interior lighting effects

Limit Material ID: Disables limit and style is applied on all materials ID.


Specific parameters

Specific parameters add features to some of the buildings, giving them a unique appearance.

Los Angeles Specific parameters

Los Angeles building style preview

NameFunctionPreview
First facade Glass MaterialChange the appearance of the top and ground floor.First Facade Glass Material parameter for Los Angeles style
Second Facade Glass MaterialsChange the appearance of the structural columns.Second Facade Glass Materials parameter for Los Angeles style
Second Facade Panels MaterialsChange the look of the exterior panels.Second Facade Panels Materials parameter for Los Angeles style
Facade VariationChange the facade.Facade Variation parameter for Los Angeles style

Berlin Specific parameters

Berlin building style preview

NameFunctionPreview
Main 1 MaterialChange the material for the facade´s concave parts.Main 1 Material parameter for Berlin concave facade parts
Main 2 MaterialChange the material for the facade´s convex parts.Main 2 Material parameter for Berlin convex facade parts
Top/Ground/Corners MaterialModify the material for the top/ground floor and the corners.Top/Ground/Corners Material parameter for Berlin style

London Specific parameters

London building style preview

NameFunctionPreview
Main 1 MaterialApply different material for the horizontal panels.Main 1 Material parameter for London horizontal panels
Main 2 MaterialApply different material for the horizontal panels.Main 2 Material parameter for London horizontal panels
Top MaterialChange the appearance of the top floor.Top Material parameter for London style
Angled PresenceAdd angle variation for the windows pattern.Angled Presence parameter for London window patterns

Paris Specific parameters

Paris building style preview

NameFunctionPreview
Ground/Top MaterialChange the appearance of the top and ground floor.Ground/Top Material parameter for Paris style
Columns MaterialChange the material of the vertical columns.Columns Material parameter for Paris vertical structures

Barcelona Specific parameters

Barcelona building style preview

NameFunctionPreview
X MaterialsApply different material for the "X" structure.X Materials parameter for Barcelona structural elements
X Vertical CountsDefine de number of "X" structures in the vertical axis.X Vertical Counts parameter for Barcelona vertical structures
X Horizontal CountDefine de number of "X" structures in the horizontal axis.X Horizontal Count parameter for Barcelona horizontal structures
Second Facade Offset:Apply an offset between the main facade and the aesthetic façade.Second Facade Offset parameter for Barcelona aesthetic facade

Moscow Specific parameters

Moscow building style preview

NameFunctionPreview
Top/Floor MaterialChange the appearance of the top and ground floor.Top/Floor Material parameter for Moscow style
Balconies MaterialApply different materials for the balconies.Balconies Material parameter for Moscow style

Shanghai Specific parameters

Shanghai building style preview

NameFunctionPreview
Ground/Top MaterialChange the appearance of the top and ground floor.Ground/Top Material parameter for Shanghai style
Balconies MaterialApply different materials for the balconies.Balconies Material parameter for Shanghai style

Cairo Specific parameters

Cairo building style preview

NameFunctionPreview
Balconies MaterialApply different materials for the balconies.Balconies Material parameter for Cairo style
Railing MaterialChange the appearance of the balcony railing.Railing Material parameter for Cairo balcony railings

Tokyo Specific parameters

Tokyo building style preview

NameFunctionPreview
Balconies Dividers MaterialChange the appearance of the vertical dividers.Balconies Dividers Material parameter for Tokyo style
Balconies Panels MaterialApply different materials for the balcony panels.Balconies Panels Material parameter for Tokyo style

Bali Specific parameters

Bali building style preview

NameFunctionPreview
Ground Floor MaterialChange the appearance of the ground floor.Ground Floor Material parameter for Bali style

Tripoli Specific parameters

Tripoli building style preview

NameFunctionPreview
Ground/Top MaterialChange the appearance of the top and ground floor.Ground/Top Material parameter for Tripoli style
X Structure MaterialChange the material of the X frame.X Structure Material parameter for Tripoli style

Melbourne Specific parameters

Melbourne building style preview

NameFunctionPreview
Top Glass MaterialAdd a material for the cosmetic glass layer.Top Glass Material parameter for Melbourne style
Ground Floor MaterialChange the appearance of the ground floor.Ground Floor Material parameter for Melbourne style

Sydney Specific parameters

Sydney building style preview

NameFunctionPreview
Main Facade Material:Change the material of the windows lower panels in the main facade.Main Facade Material parameter for Sydney lower panels
Round First MaterialAdd material to a variety of panels in the main facade.Round First Material parameter for Sydney facade panels
Round Second MaterialAdd material to a variety of panels in the main facade.Round Second Material parameter for Sydney facade panels

All-In-One Preset

All-In-One Preset preview for creating grid-like layouts

NameFunctionPreview
X Size Y SizeSet the size of the rectangular grid. Alternatively you can use a spline to define the size and path for the X-axis.X Size and Y Size parameters for All-In-One grid dimensions
Building SpacingThe distance between buildings in "building units". A value of 1 is approximately the width of 1 building.
Offices % Residential % Misc. %These values can be used to adjust the mix of Offices, Residential and mixed use buildings.Building type percentage parameters for All-In-One preset
Office Height Min Office Height Max Residential Height Min Residential Height Max Misc. Height Min Misc. Height MaxUsed to set the minimum and maximum height for each building type. A random value will be selected from this range for each type of architecture.Height range parameters for All-In-One building types
Roof Props DensityThe percentage of prop placed on the roof. Please be aware that large values can significantly increase generation time. A recommended value is 30%.Roof Props Density parameter for All-In-One preset
Material Rnd/Pre/UserAllows you to change the material node. 1 = Random for maximum variety; 2 = Preset for fixed materials; 3 = User. Allows you to use your own materials using material IDs 1 to 5.Material Rnd/Pre/User parameter for All-In-One material options