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Background Buildings Library Vol.1

Description

The Background Building library Vol. 1comprises 13 parametric tower-style office, mixed-use, and residential buildings plus an all-in-one preset for quickly creating grid-like layouts.

The collection has been designed to provide artists with a selection of high-quality assets that can be used to flesh out scenes in the mid to background - fast. Buildings are adaptable by allowing the artist to create the footprint using a simple spline. Height is adjustable by the number of floors and there are options for material variations, randomisation, interior lights and many more parameters to customise each style.

Requires

  • 3ds Max 2013 or above
  • RailClone Pro (4.3 or above recommended)

Compatible with

  • V-Ray
  • Corona
  • Arnold

Troubleshooting / Tips

  • Arnold Materials do not support the Night Light option
  • For Arnold to work with many of 3ds Max's built-in and 3rd party maps and materials including RailClone Colour, it is necessary to enable Legacy 3ds Max Map Support from the settings.
  • If the building appears to be inside-out. Select the base spline from the scene, right-click and select Reverse. Some features such as Material variations are incompatible with Corona renderer if Instancing is enabled. To use these features with Corona disable the Instancing engine from the Display

Using individual Buildings

The library is designed so that users do not need to open the graph editor. All the necessary controls are exposed in the Base Objects and Parameters rollouts.

To create a building

  1. Draw a spline. Use a closed spline for a complete building, or an open spline if you only require a facade (like a film set). When you are creating splines, be aware of the vertex type. Corner vertices should be used to create hard corners, Smooth and Bezier Corners can be used to create curved buildings. The latter two vertex types will not generate corner geometry.

  2. Create a new RailClone Object and open the Library. Select one of the single building presets and click Import Selected.

  3. Go to the Base Objects rollout and select Spline from the list. Go to the Properties and assign the splines selected in the first step.

  4. To change the building's properties, go to the Parameters rollout where you'll find the editable properties for each asset.,Several properties are common to all buildings, while some are unique. You can see a list of the parameters for each building below.

Using the AIO preset

In addition to 13 fully parametric individual towers, the collection also includes an all-in-one preset that's designed to quickly and efficiently fill large areas. To use it.

  1. Create a new RailClone object and open the Library Browser. Select and load the All-In-One preset.

    .

  2. To edit the object, all the settings can be found in the Parameters and Base Objects

  3. The most important settings are the X and Y size parameters which allow you to specify the grid size of the buildings

    It's also possible to use a spline for the X axis should you need a layout that follows a straight or curved path. 4. Information about the presets many other parameters are shown later in this document.


Materials

Stucco

WhiteGrayDark Gray
BlackLight BeigeDark Beige
BrownRedGreen
Blue

Tiles

WhiteGrayBlack
OrangeYellowBeige
RedWarm GreenCold Green
Blue

Bricks & Concrete

Bricks_01Bricks_02Bricks_03
Concrete BeigeConcrete GrayConcrete Striped

Metals

Steel ShinySteel MatteSteel Rusty
Aluminium ShinyAluminium MatteAluminium Anodized

Paints

WhiteGrayBlack
OrangeYellowBeige (revisar)
BrownRedGreen
Blue

Plastics

WhiteGrayBlack
OrangeGreenYellow
Beige (revisar)BrownRed
Blue

Glass

Regular GlassDark GlassBlueish Glass
Greenish GlassFrosted GlassMirror Glass

Building Parameters

Our buildings have a series of parameters that can be modified, with new shapes and textures , creating new appearances quickly and easily.

Common parameters:

These parameters are common to all buildings, defining general characteristics, geometry and appearance.

Stories: Allows you to set the number of floors to adjust the height of the building.

Stories variation: adds positive or negative variation to Stories parameter. Really useful when you are building multiple buildings in the same scene.

Main Material: change the appearance of the main facade choosing one of the 52 available materials.

Frames Material: Modify the appearance materials for the glazing framework.

Glass Material: choose from 6 amazing materials for the main facade's glazing.

Inside Light: Allows you to turn on/off lights inside the building. The lights are supported only in Vray CPU ( not GPU) and Corona.

Limit Material ID: Disables limit and style is applied on all materials ID.


Specific parameters

Specific parameters add features to some of the buildings, giving them a unique appearance.

Vancouver Specific parameters

NameFunction
Ground/Top MaterialChange the appearance of the top and ground floor.
Columns MaterialChange the appearance of the structural columns.

Montreal Specific parameters

NameFunction
Ground/Top MaterialChange the appearance of the top and ground floor.
Vertical Divider MaterialAllows you to change the appearance of the vertical dividers.
Vertical´s DistanceModify the distance between vertical floor frames.
Vertical WidthModify the thickness of the frame.

New York Specific parameters

NameFunction
Ground/Top MaterialChange the appearance of the top and ground floor.
Glass Small MaterialChange the look of the ground floor´s glazing.
Glass Large MaterialChoose different glass materials for the main facade's glazing.

San Francisco Specific parameters

NameFunction
Panels MaterialModify the material applied to the facade´s panels.
Horizontal bars Material:Allows you to change the appearance of the horizontal floor dividers.

Washington Specific parameters

NameFunction
X Support MaterialApply different material for the horizontal cornices.
X MaterialChange the material of the X frame.
Glass Large MaterialChange the look of the top floor´s glazing.

Milan Specific parameters

NameFunction
Balconies MaterialApply different materials for the balconies.
Top/Ground MaterialChange the appearance of the top and ground floor.

Dakar Specific parameters

NameFunction
Top/Ground/Corners MaterialChange the material of the building´s corners.
Inner Segments MaterialApply different materials for the inner segments.

Istanbul Specific parameters

NameFunction
Main first and second MaterialAssign materials for the facade.
Entrance Vertical MaterialChoose different materials for the vertical entrance.

Athens Specific materials

NameFunction
Ground/Top MaterialChange the appearance of the top and ground floor.
Balconies MaterialsApply different materials for the balconies.

Mumbai Specific materials

NameFunction
Balconies Dividers 1 MaterialChange the appearance of the vertical dividers.
Balconies Dividers 2 MaterialApply a new material for the balconies dividers around the corners area.

Taipei Specific parameters

NameFunction
Ground/Top MaterialChange the appearance of the top and ground floor.
Floor Panels MaterialApply different materials for the facade panels.

Wellington Specific parameters

NameFunction
Horizontals MaterialAllows you to change the appearance of the horizontal floor dividers.
Ground Floor MaterialChange the appearance of the ground floor.

Panama Specific parameters

NameFunction
Technical facade MaterialAllows you to change the appearance of the technical floor.
Technical Inside MaterialAllows you to change the appearance of the technical floor´s inner walls.

All-In-One Preset

NameFunction
X Size Y SizeSet the size of the rectangular grid. Alternatively you can use a spline to define the size and path for the X-axis.
Building SpacingThe distance between buildings in "building units". A value of 1 is approximately the width of 1 building.
Offices % Residential % Misc. %These values can be used to adjust the mix of Offices, Residential and mixed use buildings.
Office Height Min Office Height Max Residential Height Min Residential Height Max Misc. Height Min Misc. Height MaxUsed to set the minimum and maximum height for each building type. A random value will be selected from this range for each type of architecture.
Roof Props DensityThe percentage of prop placed on the roof. Please be aware that large values can significantly increase generation time. A recommended value is 30%.
Material Rnd/Pre/UserAllows you to change the material node. 1 = Random for maximum variety; 2 = Preset for fixed materials; 3 = User. Allows you to use your own materials using material IDs 1 to 5.

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