Background Buildings Library Vol.1

Description

The Background Building library Vol. 1comprises 13 parametric tower-style office, mixed-use, and residential buildings plus an all-in-one preset for quickly creating grid-like layouts.

The collection has been designed to provide artists with a selection of high-quality assets that can be used to flesh out scenes in the mid to background - fast. Buildings are adaptable by allowing the artist to create the footprint using a simple spline. Height is adjustable by the number of floors and there are options for material variations, randomisation, interior lights and many more parameters to customise each style.

Requires

  • 3ds Max 2013 or above
  • RailClone Pro (4.3 or above recommended)

Compatible with 

  • V-Ray
  • Corona
  • Arnold

Troubleshooting / Tips

  • Arnold Materials do not support the Night Light option

  • For Arnold to work with many of 3ds Max’s built-in and 3rd party maps and materials including RailClone Colour, it is necessary to enable Legacy 3ds Max Map Support.from the settings.

  • If the building appears to be inside-out. Select the base spline from the scene, right-click and select Reverse

  • Some features such as Material variations are incompatible with Corona renderer if Instancing is enabled. To use these features with Corona disable the Instancing engine from the Display


Using individual Buildings

The library is designed so that users do not need to open the graph editor. All the necessary controls are exposed in the Base Objects and Parameters rollouts.

To create a building:

 

  1. Draw a spline. Use a closed spline for a complete building, or an open spline if you only require a facade (like a film set).

    When you are creating splines, be aware of the vertex type. Corner vertices should be used to create hard corners, Smooth and Bezier Corners can be used to create curved buildings. The latter two vertex types will not generate corner geometry.

  2. Create a new RailClone Object and open the Library. Select one of the single building presets and click Import Selected.

  3. Go to the Base Objects rollout and select Spline from the list. Go to the Properties and assign the splines selected in the first step.

      

  4. To change the building’s properties, go to the Parameters rollout where you’ll find the editable properties for each asset.,Several properties are common to all buildings, while some are unique. You can see a list of the parameters for each building below.

Using the AIO preset

In addition to 13 fully parameteric individual towers, the collection also includes an all-in-one preset that’s designed to quickly and efficiently fill large areas. To use it.


  1. Create a new RailClone object and open the Library Browser. Select and load the All-In-One

  2. To edit the object, all the settings can be found in the Parameters and Base Objects

  3. The most important settings are the X and Y size parameters which allow you to specify the grid size of the buildings  

    It’s also possible to use a spline for the X axis should you need a layout that follows a straight or curved path.

  4. Information about the preset'ss many other parameters are shown later in this document.       


Materials

Stucco

White

Gray

Dark Gray

Black

Light Beige

Dark Beige

Brown

Red

Green




Blue



Tiles

White

Gray

Black

Orange

Yellow

Beige

Red

Warm Green

Cold Green




Blue


Bricks & Concrete

Bricks_01

Bricks_02

Bricks_03

Concrete Beige

Concrete Gray

Concrete Striped

Metals

Steel Shiny

Steel Matte

Steel Rusty

Aluminium Shiny

Aluminium Matte

Aluminium Anodized

Paints

White

Gray

Black

Orange

Yellow

Beige (revisar)

Brown

Red

Green




Blue


Plastics

White

Gray

Black

Orange

Green

Yellow

Beige (revisar)

Brown

Red




Blue


Glass

Regular Glass

Dark Glass

Blueish Glass

Greenish Glass

Frosted Glass

Mirror Glass



Building Parameters

Our buildings have a series of parameters that can be modified, with new shapes and textures , creating new appearances quickly and easily.

Common parameters:

These parameters are common to all buildings, defining general characteristics, geometry and appearance.


Stories: Allows you to set the number of floors to adjust the height of the building.

Stories variation: Adds positive or negative variation to Stories parameter. Really useful when you are building multiple buildings in the same scene.

Main Material: Change the appearance of the main facade choosing one of the 52 available materials.

Frames Material: Modify the appearance materials for the glazing framework.

Glass Material: Choose from 6 amazing materials for the main facade’s glazing.

Inside Light: Allows you to turn  on/off lights inside the building. The lights are  supported only in Vray CPU ( not GPU) and Corona.

Limit Material ID: Disables limit and style is applied on all materials ID.


Specific parameters

Specific parameters add features to some of the buildings, giving them a unique appearance.

Vancouver Specific parameters.

Ground/Top Material

Change the appearance of the top and ground floor.

Columns Material

Change the appearance of the structural columns.



Montreal Specific parameters.

Ground/Top Material

Change the appearance of the top and ground floor.

Vertical Divider Material

Allows you to change the appearance of the vertical dividers.

Vertical´s Distance

Modify the distance between vertical floor frames.

Vertical Width

Modify the thickness of the frame.

New York Specific parameters:

Ground/Top Material

Change the appearance of the top and ground floor.

Glass Small Material

Change the look of the ground floor´s glazing.

Glass Large Material

Choose different glass materials for the main facade’s glazing.

San Francisco Specific parameters.


Panels Material

Modify the material applied to the facade´s panels.

Horizontal bars Material:

Allows you to change the appearance of the horizontal floor dividers.

Washington Specific parameters.


X Support Material

Apply different material for the horizontal cornices.

X Material

Change the material of the X frame.

Glass Large Material

Change the look of the top floor´s glazing.


Milan Specific parameters.


Balconies Material

Apply different materials for the balconies.

Top/Ground Material

Change the appearance of the top and ground floor.

Dakar Specific parameters. 


Top/Ground/Corners Material

Change the material of the building´s corners.

Inner Segments Material

Apply different materials for the inner segments.

Istanbul Specific parameters.


Main first and second Material

Assign materials for the facade.

Entrance Vertical Material

Choose different materials for the vertical entrance.

Athens Specific materials.


Ground/Top Material

Change the appearance of the top and ground floor.

Balconies Materials

Apply different materials for the balconies.

Mumbai Specific materials.


Balconies  Dividers 1 Material

Change the appearance of the vertical dividers.

Balconies  Dividers 2 Material

Apply a new material for the balconies dividers around the corners area.

Taipei Specific parameters.


Ground/Top Material

Change the appearance of the top and ground floor.

Floor Panels Material

Apply different materials for the facade panels. 

Wellington Specific parameters.

Horizontals Material

Allows you to change the appearance of the horizontal floor dividers.

Ground Floor Material

Change the appearance of the ground floor.

 

Panama Specific parameters.

Technical facade Material

Allows you to change the appearance of the technical floor.

Technical Inside Material

Allows you to change the appearance of the technical floor´s inner walls.

All-In-One Preset

X Size

Y Size

Set the size of the rectangular grid. Alternatively you can use a spline to define the size and path for the X-axis.

Building Spacing

The distance between buildings in “building units”. A value of 1 is approximately the width of 1 building.

Offices %

Residential %

Misc. %

These values can be used to adjust the mix of Offices, Residential and mixed use buildings.

Office Height Min

Office Height Max

Residential Height Min

Residential Height Max

Misc. Height Min

Misc.  Height Max

Used to set the minimum and maximum height for each building type. A random value will be selected from this range for each type of architecture.

Roof Props Density

The percentage of prop placed on the roof. Please be aware that large values can significantly increase generation time. A recommended value is 30%.

Material Rnd/Pre/User

Allows you to change the material node.

1 = Random for maximum variety

2 = Preset for fixed materials

3 = User. Allows you to use your own materials using material IDs 1 to 5.