When using a Clipping Spline that is the same size as a Surface, I get incorrect deformation around the edges.
It is important when using surfaces that the array is completely enclosed within the boundary of the surface. Any geometry which falls outside the boundary will be deformed incorrectly, as you can see in the example below .
You may also get deformation if the boundary of the spline and the boundary of the RailClone object are exactly the same. Surfaces work best when they are slightly larger that the RailClone object that they deform. This situation can often occur if you extract a clipping spline to use in RailClone from the surface perimeter. If you do this then you should also extrude the surface's open edges slightly so that they are larger than the clipping spline. For complex surfaces getting a decent extrude that continues the direction of the adjacent polygons can be tricky, but we find the Extend Borders script by Racoon Artworks does a pretty good job.
📄️ RailClone is not rendering with Octane
📄️ Flickering issues
📄️ How to create dense grass
I adjust the density on my grass scene using Distribution parameters, but the items look too sparse, even using high density values. What is the problem?
📄️ What are the recommended settings to use high-poly 3D trees and render complex scenes with Forest Pack ?
Forest Pack includes native geometric shaders for the renderers listed below, making it possible to render scenes with millions of high poly trees, meshes and proxies: