Occasionally when using the Limit By Material ID option of a generator to restrict geometry to a particular section of a spine, it is generated incorrectly.
This is often caused by using Adaptive mode, found in the spline's Interpolation roll-out, which can scramble the material IDs. If this issue occurs, simply turn off adaptive mode to restore the correct behaviour.
📄️ What are the suggested settings to use billboards in my scenes ?
It depends on the renderer. These are some tips:
📄️ What are the recommended settings to use high-poly 3D trees and render complex scenes with Forest Pack ?
Forest Pack includes native geometric shaders for the renderers listed below, making it possible to render scenes with millions of high poly trees, meshes and proxies:
📄️ Rendering artifacts in Mental Ray
📄️ As soon as I use Forest Pack with Civil View elements, Mental Ray Max crashes, what is the problem ?