Rendering artifacts in Mental Ray
Problem
I'm getting a vertical slicer on the textures where the tree isn't rendered. The problem is more evident in animations, where the forest trees are turning sideways then back to facing the camera.
Solution
This problem is due to a precision error in the BSP algorithm of Mental Ray. It happens only under certain conditions:
- Forest is using billboards with Fake shadows enabled.
- When the Forest items are turning to facing the camera, the Shadow plane becomes almost parallel to the texture plane.
- The global scale of the scene is much larger than the Forest items size (as example, using large terrains
This is not specific problem of Forest. The rendering artefacts can be reproduced using a sample mesh, that includes two very closed planes
There are two possible workarounds for this issue:
- Change the rendering algotithm from BSP to BSP2 in 'Render Setup->Renderer->Rendering Algorithms'.
- Enable the 'Scanline' checkbox in the same window.
📄️ What are the suggested settings to use billboards in my scenes ?
It depends on the renderer. These are some tips:
📄️ What are the recommended settings to use high-poly 3D trees and render complex scenes with Forest Pack ?
Forest Pack includes native geometric shaders for the renderers listed below, making it possible to render scenes with millions of high poly trees, meshes and proxies:
📄️ As soon as I use Forest Pack with Civil View elements, Mental Ray Max crashes, what is the problem ?
Problem