How to create dense grass
I adjust the density on my grass scene using Distribution parameters, but the items look too sparse, even using high density values. What is the problem?
Solution
The density at viewport is not indicative of the rendering result, because the number of items is limited by Display->Viewport->Max Items. You should check the real density by rendering the scene.
Alternatively, if you want to adjust the density visually, create a smaller grass region (for example 2 m x 2 m) and test different settings there. Once you get a nice result, apply it to the full area.
In scenes where it is required to scatter huge areas using only tiny objects, sometimes is better to create a patch and use it as source object. You can see a sample of this technique in the Realistic Grass tutorial:
Also, you can download a sample grass scene below: grassTest2.rar
📄️ What are the suggested settings to use billboards in my scenes ?
It depends on the renderer. These are some tips:
📄️ What are the recommended settings to use high-poly 3D trees and render complex scenes with Forest Pack ?
Forest Pack includes native geometric shaders for the renderers listed below, making it possible to render scenes with millions of high poly trees, meshes and proxies:
📄️ Rendering artifacts in Mental Ray
Problem
📄️ As soon as I use Forest Pack with Civil View elements, Mental Ray Max crashes, what is the problem ?
Problem