All Forest Pack Knowledge Base articles:
📄️ What are the suggested settings to use billboards in my scenes ?
It depends on the renderer. These are some tips:
📄️ What are the recommended settings to use high-poly 3D trees and render complex scenes with Forest Pack ?
Forest Pack includes native geometric shaders for the renderers listed below, making it possible to render scenes with millions of high poly trees, meshes and proxies:
📄️ Rendering artifacts in Mental Ray
📄️ As soon as I use Forest Pack with Civil View elements, Mental Ray Max crashes, what is the problem ?
📄️ Flickering issues
📄️ When I use the Paint tool, the items are displaced in relation to the brush strokes. Why ?
📄️ What is the best way to create an excluding area for the grass, around the trees ?
What is the best way to create an excluding area for the grass, around the trees ?
📄️ I would like to improve my viewport performance, when using complex scene with Multiple Forest objects. Is it possible ?
I would like to improve my viewport performance, when using complex scene with Multiple Forest objects. Is it possible ?
📄️ How to create dense grass
I adjust the density on my grass scene using Distribution parameters, but the items look too sparse, even using high density values. What is the problem?
📄️ Enabling debug mode in the License Server
In case you have problems with the License Server, please use the following procedure to enable the debug mode, and send us the log file:
📄️ Getting the Max minidump file
I got a crash in Max, and your support team requests me the minidump file. How can I get it ?
📄️ "Some forest were not built correctly in the last render" error
📄️ "The density of items has reached the Max. Density limit" error
📄️ Forest 4.1 and above: XRef error loading scenes that uses 4.0 Presets
📄️ How does Forest handle Material IDs ? Can I use VRayMultiSubTex with Forest ?
📄️ Distributed Rendering issues
📄️ Should I use meshes or proxies with Forest in V-Ray ?
Internally all Forest objects are converted to native instances of V-Ray, so there is no performance loss using meshes instead proxies.
📄️ Edges of Surface Areas
When Forest uses a Surface is a scattering area, it extracts a "virtual" spline from closed edges of the mesh, and this is used as a Spline Area for several operations, including Size/Edge youndary checking, Area Falloffs and others.
📄️ Some keynotes about Areas->Boundary Checking->Edge mode
Why is Edge mode only supported in certain render engines?
📄️ "It is not possible to do this operation if a Max object is being created..." error
📄️ Forest Colour or RailClone Colour does not work in Arnold