Look At object with Falloff
Overview
Look At object with Falloff allows you to rotate items to look at a specified object and additionally specify a falloff range so that only items within a certain radius of the object are affected. To use it.
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Use the Effects > lookAt parameter to pick the look at target from the scene. 
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Use the Effects > falloffDistance parameter to specify the falloff for the look at effect.  
Effect Script
vector v = Lookat.Position - fpItem.Position;
fpItem.rotation.z = easein(length(v),falloffDistance,0,fpItem.rotation.z, -atan2(v.x, v.y));
You can find this Effect within the Forest Effects Library.
This Effect Uses
Parameters
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falloffDistance Type: Scene Units 
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lookAt Type: Object 
Attributes
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fpItem.position Minimum Z rotation as set in the Transform rollout. 
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fpItem.rotation.z Rotation of Forest Item on Z axis in local coordinates. 
Functions
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easeIn(x,x1,x2,y1,y2) Returns an ease-in interpolation between y1 and y2. Returns y1 when x < x1. 
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length(v) The length of v. 
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atan2(x,y) Returns the principal value of the arc tangent of y/x, expressed in radians