Look At object with Falloff
Overview
Look At object with Falloff allows you to rotate items to look at a specified object and additionally specify a falloff range so that only items within a certain radius of the object are affected. To use it.
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Use the Effects > lookAt parameter to pick the look at target from the scene.
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Use the Effects > falloffDistance parameter to specify the falloff for the look at effect.
Effect Script
vector v = Lookat.Position - fpItem.Position;
fpItem.rotation.z = easein(length(v),falloffDistance,0,fpItem.rotation.z, -atan2(v.x, v.y));
You can find this Effect within the Forest Effects Library.
This Effect Uses
Parameters
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falloffDistance
Type: Scene Units
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lookAt
Type: Object
Attributes
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fpItem.position
Minimum Z rotation as set in the Transform rollout.
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fpItem.rotation.z
Rotation of Forest Item on Z axis in local coordinates.
Functions
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easeIn(x,x1,x2,y1,y2)
Returns an ease-in interpolation between y1 and y2. Returns y1 when x < x1.
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length(v)
The length of v.
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atan2(x,y)
Returns the principal value of the arc tangent of y/x, expressed in radians