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Particle Flow mode

Overview

Forest Pack 6 introduced the ability to scatter items on particles created using PFlow. Using this new mode it is possible to match the position, rotation and scale of particles, and you can either choose to use all particle events or specify a selection. Animated particles are supported too as Forest Pack provides a live link to the particle object.

You are able to use all of Forest Pack's randomisation features including Forest Colour in PFlow mode.

Procedures

To distribute items on all particles

  1. Click on Particle Flow > Add and select a PFlow object from the scene. Repeat this operation for each PFlow object you'd like to use as a scatter source. 2. Enable All Particle Flow Events.

To distribute items on specific particle events

  • Click on Particle Flow > Add and select a PFlow object from the scene. Repeat this operation for each PFlow object you'd like to use as a scatter source.

  • Disable All Particle Flow Events.

  • Click Events > Add . A list of all the Events contained in the select PFlow objects will open.

  • Select Events and click OK.

To match the orientation and scale of particles

  • Enable Align to match the orientation of particles.
  • Enable Scale to match the scale of particle.

Interface

Surface Area Properties

Particle Flow

Lists all the PFlow objects to be used to distribute items. To add and remove PFlow items use the following buttons:

IconFunction
Add a PFlow item
Delete the selected PFlow object

All Particle Flow Events

When enabled all the Events from the objects listed in the Particle Flow list will be used to distribute items. Disable this checkbox and to specify individual Events.

Events List

Lists all the events to be used to distribute items. For this list to be active, the All Particle Flow Events option must be disabled. To add and remove events use the following buttons:

IconFunction
Add a PFlow item
Delete the selected PFlow object

Align

When enabled, items are oriented to match the particles.

Scale

When enabled, items are scaled to match the particles.

note

Several new attributes allow you to create effects for use with PFlow objects.

AttributeDescription
fpItem.particleAgeParticle Age in ticks (only for For Particle Flow distributionsIntegerNo
fpItem.particleRotationParticle rotation defined by incremental rotations in world axes XYZ (in radians)VectorNo
fpItem.particleScaleParticle scale (only for Particle Flow distributions)VectorNo
fpItem.particleSpeedParticle Speed (only for Particle Flow distributions)VectorNo
fpItem.particleEventIDNumeric ID generated from the Event's name in a PFlow distribution (i.e. 'PF Source 01->Event 02' get ID = 2)IntegerNo

To learn more about Forest Effects, please visit the documentation .