ForestPack 9.3.0
Tags:
Wind animation, tapered branches, branch rotation, grayscale-driven distribution maps, random scale by area, faster viewport painting, stability and performance improvements.
Forest Scatter
New
- Added support of V-Ray 6 in 3DS Max 2026.
- Added Distribution->Image->Use as Density Map. It lets you use Distribution Image as a grayscale density map, instead a black/white bitmap.
- Added Random Scale by Area (min/max).
- Paint/Erase mode can be changed dynamically in Paint areas holding Ctrl/Alt key respectively.
Improvements
- Surface->Scale to fix sloped areas is limited to 150% to avoid very large items on sloped terrains.
- Context menu->Selector dialogs are larger and resizeable.
Fixes
- Fixed: Forest object rebuilds twice during IR frame change in Corona Renderer.
- Fixed: Rare crash using Collisions Checking with large distributions.
- Fixed: Distribution interference when using both Include and Exclude area Falloff.
- Fixed: Error loading library presets with empty Custom Objects.
ForestIvy
New
- Variable branch thickness using Min/Max Width and Scale Falloff parameters.
- Added Growth->Branch Rotation (min/max). Rotates branches around the trunk.
- Baselines can be extended by painting over their end.
- Added Wind animation, using following parameters:
- Growth->Enabled: enables animation globally.
- Growth->Strength: global animation strength. Default 20%.
- Growth->Loop (frames): animation speed. Faster with lower values. Default 300 frames.
- Leaves->Strength: animation strength for selected layer. Default 100%.
- Branches->Strength: animation strength for branches. Default 100%.
- Display->Viewport->Display Animation: enables wind animation in viewport (disabled by default).
- Improved behaviour of Surface->Mat.ID->Exclude. Now branches are pruned when they hit an excluded surface.
Fixes
- Fixed: ForestIvy->'Use Multithreading' generates different branches distribution when it's enabled or disabled.
- Fixed bug which was generating different ivy distributions in render nodes.
- Because of this fix, ForestIvy generates different random distributions in ForestPack 9.3, compared with ForestPack 9.2
- Please Keep this in mind if you need to edit ForestIvy scenes created in ForestPack 9.2
Notes
- Branches distribution may change when enabling Wind Animation, because some features are incompatible with animation.
- To keep existing distribution, it's possible to animate only the leaves, not the branches. This can be done setting Branches->Wind Animation->Strength to zero.
- When Wind Animation is enabled, Growth->Death Distance is taken as the length of the hanging branch, not distance to the surface object.
- Leaf placement is properly adjusted according to branch thickness.