We are proud to announce the release of RailClone 2.4 Lite and Pro. In addition to a powerful new UVW Xform Operator to edit and randomise UVW coordinates; a Count mode to specify a fixed number of evenly rows and columns; the ability to add offsets to the start, end, top and bottom of generators; box mapping of multiple channels; plus many more features and fixes, this release also adds a number of improvements focused on usability
New Features
- Added Style Description. Lets you to see at a glance a general description of the style, base objects and parameters.
- Use Style Editor->Style->Edit Description to edit, and Style rollout->Help button to show description.
- Added Maxscript functions to get/set Style Description: $.railclone.getStyleDesc(), $.railclone.setStyleDesc("my style")
- Added UVW XForm operator to edit and randomise the tiling, offset and rotation of existing UVW map coordinates (see [Note 1])
- UVW XForm->Random->Step Increment. Enables random values to increment in steps (for example rotation could be randomised between 0° and 360° in 90° steps).
- Added Export Attributes. This feature enables the exporting of numeric values from nodes, for example the size of a Segment. To use it: select Segment->Right Click->Export Attributes.
- Segment->Mapping accepts multiple map channels. Write them separated by spaces (see [Note 1])
- Added Generator->Limits->Padding (Start/End for Linear, Left/Right/Top/Bottom for Arrays).
- Added two modes for Generator->Rules->Evenly: Distance and Count. Distance works as before, and Count creates a fixed number of elements.
- Added more exportable parameters to Segment and Transform nodes.
- Added Clear all to Export Parameters and Attributes.
- Added Segments Selector to Quad menu.
- Added warning message to General->Stats to inform of features not compatible with instancing.
[Note 1] Segments using these features can be instanced only in V-Ray, though these operators can be used with all render engines and RailClone Tools when Display->Use Instancing Engine is off.
Style Editor
- Multiple wiring support, selecting several nodes of the same type and dragging (e.g. to connect multiple Segments to a Randomize operator).
- Added Segment->Right Menu->Clone Multiple. Clones a Segment multiple times, using objects from the scene as source.
- Added result of Arithmetic->Expression on edit dialog.
Improvements
- Exportable Parameters and Attributes are sorted by category.
- Improved conform to Surface for very large splines. Added parameter to define interpolation's step: Style->Geometry->Surface Interpolation (5cm by default).
- Conditional->Vertex can be used with Default slot. It checks the latest vertex before the Default segment.
- Display->Use Geometry Shader is renamed to Use Instancing Engine.
- RailClone Tools->Instantiate copies User Properties, Object ID and wireframe color of the source object (when present).
- Installer supports multiple Max versions.
- Improved handling of multi threading. Also fixed rare crash on certain conditions.
Style Editor
- Improved detection of hotspot for node wiring.
- Style Editor can be placed at left side on multi-monitor configurations.
- Randomize->Presence and Sequence->Counter parameters are available for exporting
- Auto rename of Parameters and Base Objects on wiring.
- Wires can be dragged directly over a node, connecting them to a default slot depending of the wire's type.
- Dragging between nodes outputs swaps their links.
- All nodes include an On/Off exportable parameter. This parameter is independent of the clickable On/Off state.
- All boolean parameter are available for exporting.
- Clipboard file (rcclip.dat) is stored in a temporary folder.
Library
- The following styles has been completely redone, using the new RailClone features and improved materials
- Architecture->Exterior->Fences->Metal
- Architecture->Exterior->Fences->Vinyl
- Architecture->Interior->Railings
- Civil Engineering->Pavements->Curbs
- Civil Engineering->Pavements->Sidewalk
Fixes
- Fixed: nodes with multiple inputs were keeping empty slots after links deletion.
- Fixed: added creation context menu for wires dragged from Clipping Area slots.
- Fixed: Value of Random node was generated before evaluating its exported parameters.
- Fixed bug of Evenly Segments when using Surface.
- Materials are not longer XRef'd when Override Material is off in the Library item properties.
- Fixed: Stepped segments are not instanced correctly on curved paths.
- Fixed padding of initial segment on closed paths when Bevel is off.
- Fixed behaviour of Generator->Adaptive/Scale/Count mode when using Transform operators.
- Fixed trimming of Generator->Limits->Padding on offset paths.
- Fixed updating of clipping areas when using nested RC objects.
- Fixed size now works properly with Generator->Scale/Adaptive/Count modes.
- Fixed behaviour of Fixed Size when Segment->Transform->Transform Affect Size is off.
- Fixed: Generator->Limit by ID uses a wrong range ([0..n-1] instead [1..n]) when parameter is exported.
- Fixed: in some cases the last segment of a linear generator would be skipped when using negative paddings.
- Fixed rendering of RC objects with modifiers in Corona Renderer.
- Fixed: Segment->Deform->Nest was applied always in V-Ray, regardless of the parameter value.
- Removed wrong warning when connecting Arithmetic node to Segment->Exported Attributes.
- Nodes with exported attributes are properly collapsed.
- Fixed behaviour of Segment->Flat Top/Bottom when pivot is not aligned to bottom.
- Fixed bug of Compose node when using Segment->Alignment different from Automatic.
- Removed isolated vertices on Generator->Clipping process.
- Fixed behaviour of Generator->Align to Path with Corner segments and closed splines.
- Position of panels in Style Editor is saved and restored properly.
- Fixed crash modifying objects assigned to a segment (Max 2010 and older).
- Removed limits from Generator->Fillet Radius.
- Vertex Color channel is generated only when needed.
- A2S Generator->Clipping->Rotation Z now works in local coordinates.
- Segments are updated when their referenced objects are converted to editable mesh.
- Generator->Clipping deletes isolated vertices.
- Fixed rare bug when using no Bend segments at Corners.
- Fixed rare bug with empty segments see here for details.
- Fixed potential crashing bug moving cursor on viewports while render (V-Ray and Max 2015 only).
- Improved behaviour of Fixed Size with empty Segments.
- Segment->Mapping is aligned correctly when applying random scale.
- Clipping Area is properly updated when Generator is off.
- Fixed bug that would disable Start/End segments when using Base Object->Start/End limits.
- Fixed Style Editor disappearing problems on multi-monitor configurations